Inter/Connexions

Experiential Learning in Virtual Worlds

£18.50

01 Jun 2013
Paperback At the Interface English
Edited by Mark Childs , Edited by Greg Withnail

Virtual worlds are computer-generated three-dimensional worlds in which participants adopt digital personae, called avatars, to interact with others. One of the strengths of virtual worlds as platforms is that they can provide engaging and authentic experiences for participants, enabling simulations of different environments, opportunities to roleplay different activities, and facilitating creativity and imagination. This volume focuses on this use of virtual worlds for providing experiential learning in particular. Some of the questions the volume aims to answer are: To what extent can the experiences of virtual worlds be considered “real”? What types of experiential learning are virtual worlds effective at providing and how can learning design make best use of their potential?; How do different types of learners respond to virtual worlds? How can virtual worlds develop leadership skills? How are courtship rituals and multiracial identity expressed in virtual worlds and what does this reveal about learning? What is the future of experiential learning in virtual worlds?

1 in stock

Description

Format: Paperback | 228 pages
Dimensions:148 x 210 x 12mm | 278g
Publication date:01 Jun 2013
Publisher:Inter/Connexions
Imprint: Inter-Disciplinary Press
Publication City/Country: United Kingdom
Language: English
Illustrations note: colour illustrations
ISBN10: 1848881894
ISBN13: 9781848881891
Bestsellers rank: 1,780,683

Additional information

Weight 0.350 kg
Dimensions 25 × 19 × 2.5 cm