Inter/Connexions

Sold out!

Culture at Play: How Video Games Influence and Replicate Our World

£18.50

Series: At the Interface / Probing the Boundaries, Volume: 132
Volume Editors: Lindsey Joyce and Víctor Navarro-Remesal

What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.
Copyright Year: 2021

E-Book (PDF)
Availability: Published
ISBN: 978-90-04-43978-8
Publication Date: 16 Nov 2020
Paperback
Availability: Published
ISBN: 978-90-04-37338-9
Publication Date: 19 Nov 2020

Sold out!

Description of the book

Volume: 132 Volume Editors: Lindsey Joyce and Víctor Navarro-Remesal Publication Date: 16 Nov 2020 ISBN: 978-90-04-43978-8